![]() ![]() The Spike Storm ability from 2/4 spike factories can be a quite effective way to beat D.D.T.s as well, as it can (theoretically) pop up to 12 D.D.T. The 2/3 Spike Factory is also usable, but it would be better off placed in spots which allow the spikes to attack blimps but not bloons. It's advised to place this tower near or at the end to give it time to lay down the spiked balls/mines. 3/2 also does the trick, but 4/2 almost ensures a victory (Provided that the length of the stage is at least a medium length and is on the Flash version ). is the Spike Factory, preferably upgraded 4/2 to get the most out of it. Typically, one of the best towers to counter the D.D.T. (Such support can be Pop and Awe, Sabotage Supply Lines, etc.) Overclock Engineers and MIB Call to Arms are also very useful for TOTMG users. However, later rounds in CT can overrun TOTMGs without support.
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